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01Case study · Sleep & wellness

Unora

A student sleep-transition companion — because the hard part isn't sleeping, it's putting the phone down.

A bedside phone dock and ambient lamp, an app that guides one calming action, and Nora the penguin. Built over 60 days with Team 5 — Escape Velocity for Solar Slingshot Hackathon 9.0.

  1. Phone
  2. Dock
  3. Disconnect
  4. Calm
  5. Wind down
  6. Sleep
The Unora penguin-shaped bedside dock holding a phone at night
Role
Product Designer
Duration
60 days
Team
Team of 5 — Escape Velocity
Domain
Sleep & wellness
Type
App + physical product
Context
Solar Slingshot Hackathon 9.0
Deliverables
Research, concept, UX architecture, UI, prototype
Tools
Figma, FigJam, AI-assisted clustering

02The problem

Students know they should sleep. Their phone wins anyway.

College students delay their intended bedtime because they keep scrolling. Existing sleep apps track sleep after it goes wrong, but none help students put the phone down.

The core problem is not a lack of awareness. It is the gap between wanting to stop and actually transitioning away from the phone.

Seven-stage bedtime loop from finishing study to scrolling, trying to stop and sleeping late
The nightly loop: a short phone break becomes a later bedtime.

01

I should sleep

Student intends to sleep on time.

02

One more thing

Homework, messages or entertainment extend the night.

03

Phone becomes the default

Scrolling, videos, games or social apps keep stimulation high.

04

Thoughts stay active

Overthinking and social media distraction make disengagement harder.

05

Sleep gets delayed

The next day starts with tiredness, irritability or poor concentration.

03Snapshot

The project in four lines.

Situation, task, action, result — before the long version.

Situation

A 60-day hackathon brief on student wellbeing

Sleep kept coming up as the thing students wanted to fix first, and the thing no product was helping them fix at the right moment.

Task

Design for the transition, not the tracking

As product designer, I led the research synthesis and shaped the app's structure and screens with the team.

Action

Research, 80+ ideas, one hybrid system

Surveys, field intercepts, contextual and expert interviews; nine ideation methods; eight concepts merged into a device, an app and a worry stone.

Result

A tested-by-critique concept, not a proven product

A full design system, a clickable prototype and two reviewed flows. Effectiveness is not yet measured — usability testing is the next step.
The Unora project poster summarising the concept, device and app
The team's project poster — the one-page version of Unora.

04History

Where the idea started.

The brief was student wellbeing. Sleep was what students themselves raised first — and the reason they gave was always the phone.

Observed

Awareness was never the gap

Students could describe their sleep problem accurately. They just could not act on it at 11 PM.

Observed

Sleep apps lost them

Most had never used a sleep app; those who had lost interest.

Decided

Design the decision moment

Every product measures sleep. None stops “one more reel”. That became our scope.

05Geography

We went where students actually are.

Library and mall intercepts in Nagpur, contextual interviews at home and in hostels, plus expert interviews with medical students. Our persona is a day scholar in Pune.

An online expert interview with a medical student
A contextual interview at a student's home
A video interview with a student participant
Field intercepts with students outside a shop in Nagpur

Photos from our own fieldwork. Participant names beyond the quotes below are not published.

06Research

Out of 200 students, most told us the same story.

A survey, field intercepts, contextual interviews and expert interviews all pointed to one gap: awareness never became action.

“If you could improve one thing about your sleep”

  • Schedule & consistency15
  • Digital habits12
  • Mental well-being7
  • Environment & quality6
  • Scrolling and videos were the most common pre-bed activity.
  • Sleep drops below 5 hours during exams.
  • Most had never used a sleep app; those who did lost interest.

Note on numbers: our documents report the survey reach differently in places (55–65 students). The exact sample needs confirming before this figure is quoted anywhere else.

“I know my sleep schedule isn't good, and I want to improve it.”

— Aayush, B.Com

“Sometimes I overthink, and because of that I can't sleep.”

— BCA student

“Now children stay awake longer because of mobile phones.”

— Parent

07Research → opportunity

Five pain points, five How Might We questions.

We mapped the journey, identified pain points at key moments, and used AI-assisted clustering to group recurring pain points into themes. Those themes became the five we prioritised.

Pain point 01

Struggle to disengage from phone entertainment.

Pain point 02

Struggle to mentally switch off from academic work.

Pain point 03

Experience daytime tiredness and reduced concentration.

Pain point 04

Struggle to turn awareness into behaviour change.

Pain point 05

Return to phone use when unable to sleep.

How Might We — ranked by team vote

  1. 1Help students follow through on putting the phone away when bedtime slipsOur focus
  2. 2Turn that intention into a consistent habit
  3. 3Remove the mental load of pending academic work
  4. 4Help students settle back to sleep without the phone
  5. 5Help students sleep enough to feel rested

Coach the behaviour in the moment — don't just measure the outcome the next morning.

Opportunity
Ananya, the persona: a 20-year-old B.Sc. student
Ananya — our primary persona.

08Biology — the person

Meet Ananya, the bedtime phone scroller.

20, B.Sc. 2nd year, day scholar in Pune. She plans to sleep by 11 PM, but reels and web series push her past midnight.

I know I should sleep earlier, but my phone always wins at night.

Goals

What she wants

  • Sleep on time, wake refreshed
  • Reduce late-night phone use
  • Better focus in class

Pain points

What gets in the way

  • Scrolls even when sleepy
  • “Just a few minutes” stretches on
  • Guilty next morning

A typical night

Planned 11:00 PM · actual 12:00 AM+

Entertainment is her main way to unwind, so the transition — not the intention — is the challenge.

Needs

Gentle, not preachy

Gentle nudges, a soothing wind-down, and insights without overwhelm.

09Physics — the moment

Every product measures sleep. None stops “one more reel”.

Tracking acts in the morning. Relaxation apps act during wind-down — but the phone is still the device delivering them. The transition moment was empty.

Track

Morning / after sleep

Sleep data, scores, trends. Useful for reflection — weak at changing the bedtime moment.

Relax

Before / during wind-down

Audio, meditation, breathing. Helps calm the user — but the phone remains the device delivering it.

Unora

The transition moment

Dock + disconnect + tactile + light + audio + adaptive guidance.

From our market research synthesis: no mainstream consumer sleep product in the reviewed set specifically addresses late-night phone habits and bedtime transition.

10Chemistry — needs → response

Every major need maps to a deliberate experience choice.

Nothing in the product exists without a corresponding student need behind it.

01

A clear stopping point

Physical phone docking creates a tangible boundary.

02

A calmer transition

Warm light, sound and tactile interaction slow the experience.

03

A place for thoughts

Companion pathways support listening, grounding, reframing and thought release.

04

Support without judgment

Recovery-oriented language replaces guilt and punishment.

05

Simple guidance

Tonight and Wind Down flows provide just enough structure.

06

Understanding over scoring

Insights connect sleep behaviour with next-day energy and patterns.

11Ideation

Nine methods, eighty-plus ideas, one system.

Each member generated ideas before the team clustered them. These are the boards exactly as we made them.

01 · Divergent ideas — ideation board
Everything on the table — physical products, app features, AI, social support. Quantity first, judgement later.
02 · Convergent clustering — ideation board
Related ideas merged into themes, which is where the eight core concepts started to appear.
03 · SCAMPER — ideation board
What to substitute, combine, adapt, modify, put to other uses, eliminate and reverse on existing sleep solutions.
04 · Random word bank — ideation board
Forcing unrelated words against the problem pushed us past obvious sleep-app features.
05 · FOG method — ideation board
Friction, opportunities, gaps — where current products fail students. This became the phone-disengagement focus.
06 · Crazy 8s — ideation board
Eight sketches in eight minutes produced the lock box, auto data-off, accountability partner and exam sleep planner.
07 · Mind mapping — ideation board
Branching out from bedtime phone use to academic load, overthinking and recovery.
08 · Idea cards — ideation board
One idea per card, then team voting.
09 · AI-generated ideas — ideation board
Five AI-assisted ideas per member, twenty-five in all, from five different tools — then filtered against what students actually said.

From 80+ ideas to eight merged concepts

  1. 01Physical phone disengagement
  2. 02Multisensory wind-down cue
  3. 03Adaptive sleep modes
  4. 04Smart sleep-time intervention
  5. 05Sleep energy matrix
  6. 06Tactile worry stone
  7. 07Habit reinforcement
  8. 08Personal sleep companion

SCAMPER + team voting

Hardware

Unora device

Phone dock + ambient lamp with light states and a breathing sensor.

Tactile

Worry stone

A tactile object for racing thoughts; returning it starts the sleep fade.

Software

Unora app

Wind-down, insights, Nora, accountability partner, rewards.

12Design engineering

A penguin that gives your phone a bedtime.

The Unora device is a bedside phone dock and ambient lamp. Docking the phone starts the wind-down; a contactless breathing sensor estimates sleep so students never log anything.

Multiple views of the Unora penguin-shaped bedside device, with and without a docked phone
The Unora device from multiple angles, with and without a docked phone.

Light states

Warm light moves through normal → wind-down → sleep fade → sunrise.

Bluetooth Low Energy

Connects the device to the Unora app with low power consumption.

Speaker

Plays calming sounds and sleep audio directly from the bedside device.

USB-C retractable cable

A universal connection for charging, stored neatly inside the device.

Worry stone

A tactile object for racing thoughts.

Breathing detection sensor

Tracks breathing patterns to support sleep tracking.

The Unora penguin device holding a phone whose screen shows a Bluetooth connecting message
Bluetooth pairing on the docked phone.
A soft blue, rounded Unora companion with a glowing ring and small stars
The tactile companion, shown in its calming blue state.

13UX architecture

One job per tab, so nothing appears twice.

Home, Wind Down and Companion sit in the bottom bar; Insights is a header shortcut and Settings opens from the profile icon.

Tonight's plan

Home

  • Nora greeting
  • Streak
  • Last night
  • Start wind-down

One calming action

Wind Down

  • Journal
  • Tasks for tomorrow
  • Breathing
  • Sleep sounds

Sleep and next-day energy

Insights

  • Last night's sleep
  • Weekly duration
  • Energy & mood
  • Monthly report

Nora and people

Companion

  • Nora + daily fact
  • Accountability
  • Rewards

Setup and settings

Profile

  • Account
  • Sleep goals
  • Preferences
  • Connected device
  • Accountability partner
The Unora app structure diagram, from rough sitemap to finalised navigation
Rough to finalised — the structure behind the five tabs.
Grayscale low-to-mid fidelity wireframes for onboarding, wind-down, home, companion and settings
Structure first, style later. 16 onboarding screens, time-based wind-down states and persona-based accountability flows. Dropped between wireframe and hi-fi: the sleep-goals step and social login; about 30 accountability wireframes were reduced to a focused set.

14User journey

The same night, with Unora in it.

Every stage of the old loop now meets a feature: a timely nudge, a dock that ends phone time, a wind-down, a partner, and a morning that explains itself.

The user journey after Unora, mapping each stage of the night to a feature
The journey map we built for the night with Unora in it.

From notification to morning review

The full nightly flow — and then the cycle repeats. The partner never sees raw sleep data, only what the student agrees to share.

  1. 01Bedtime nudgeNotification when wind-down starts.
  2. 02Open the appTap the nudge.
  3. 03How are you feeling?Quick emotion check-in.
  4. 04Meet NoraDaily fact and gentle guidance.
  5. 05Choose a methodJournal · tasks · breathing · sounds.
  6. 06Dock the phoneLamp turns warm amber.
  7. 07Worry stoneHold it — light turns blue.
  8. 08Sleep modeLight fades over 15 minutes.
  9. 09AsleepBreathing sensor estimates sleep.
  10. 10Sunrise wakeLamp brightens gradually.
  11. 11Morning check-inHow energetic do you feel?
  12. 12InsightsSleep linked to next-day energy.
  13. 13Streak and rewardsSleep Coins for Nora.
  14. 14Partner updateWeekly review shared with your partner.

Designed for real student life

Ten edge cases, each with a defined response.

Sleeps earlier than planned

Early sleep is celebrated, not penalised. Tomorrow's plan adjusts.

Phone docked, but still awake

The device tracks docking, not sleep. The morning check-in asks how the night went.

Alarm change at the last minute

“Is this really urgent?” — allowed, but limited to a few overrides a month.

Finishes phone use early

“Ready early? Let's start your routine.” Wind-down begins straight away.

Laptop or TV instead of phone

A reminder still arrives. A browser companion is future scope; TV is out of scope.

Phone left on the table

Bluetooth notices it never docked: “Your Unora is waiting.” No forced action.

Sleeping at a relative's place

The device is portable. App-only fallback mode, plus planned cheat days.

Worry stone lost

A spare comes in the set, and support can replace it. The app works without it.

Partner has no app

They become a WhatsApp Sleep Guardian and receive weekly updates instead.

Device offline or flat

The lamp falls back to timer mode; data syncs when it reconnects.

15Testing

A peer critique reshaped the device and the app.

Reviewers from other teams and mentors left Keep, Friction, Question and Opinion notes. Internal reviews then cut features that duplicated tabs or felt like a store.

Keep

Phone holds steadily with a proper grip

Keep

Layout and spacing are solid, minimal info

Friction

USB-C pin depth won't fit thin or cased phones

Friction

Tilt feels like the phone could fall

Opinion

Home and Insights both look stats-driven

Opinion

Add a charging indicator

Question

How is this different from phone sleep tracking?

Question

Can the penguin be customised?

Formal usability testing was not conducted. Everything above is peer and mentor critique, not measured usability results.

The clickable Figma prototype map showing the new-user and existing-user flows
Two flows, one nightly ritual: a new user from splash to home, and an existing user through the nightly ritual.

16Iteration

What the critique changed.

Challenge, design response, iteration.

Challenge

Nora felt like a feature to buy into

Design response

Customisation shouldn't be a shop.

Iteration

Nora customisation became a rewards wardrobe unlocked by Sleep Coins.

Challenge

Home and Insights both looked stats-driven

Design response

Home should answer “what do I do tonight?”.

Iteration

Home became tonight's plan and actions; the numbers moved to Insights.

Challenge

The dock could feel unstable

Design response

A phone boundary only works if it feels safe.

Iteration

Grip and tilt were flagged for the next physical prototype, with a charging indicator added.

17Visual design system

Deep night navy, calm lavender, warm yellow.

A dark-only system so Unora never glares at bedtime. Inter throughout for legibility; Nora the penguin gives check-ins warmth. One system for the app and the device.

Ten documented tokens

  • Base#040B1B
  • Surface#08111D
  • Card#0D1A2B
  • Border#29425F
  • Text primary#FFFFFF
  • Text secondary#94A3B8
  • Purple#6F52C9
  • Light purple#D8B4FE
  • Yellow#FBE00A
  • Gold#FFC740

Type

One family, seven styles

Inter: Display 32/38, Heading 20/26, Body 16/25, Body small 12/16. Hierarchy from size and weight, not extra fonts.

Geometry

Nothing sharp

16 px cards, pills and circles, with a 4–32 px spacing scale and low-contrast borders that never signal state alone.

Accents

Two accent roles

Purple supports interaction and wind-down. Yellow and gold carry state and progress — never decoration.
Unora component library: partner section, streak card and wind-down card with navigation states
Components documented once and reused — partner section, streak card, wind-down card and the active-tab states.

Accessibility

Contrast calculated with the WCAG 2.x formula against our documented tokens. Colour is never the only way a state is shown: the active tab uses a raised circle, a colour change and an underline together.

ForegroundOn baseOn cardReading
Text / Primary #FFFFFF19.65:117.50:1Meets 4.5:1
Text / Secondary #94A3B87.66:16.83:1Meets 4.5:1
Accent / Yellow #FBE00A14.75:113.14:1Meets 4.5:1
Accent / Gold #FFC74012.63:111.25:1Meets 4.5:1
Icon / Purple #D8B4FE11.11:19.90:1Meets 4.5:1
Accent / Purple #6F52C93.49:13.11:1Meets 3:1 — large text, icons, outlines
Border / Default #29425F1.91:11.70:1Below 3:1 — structural edges only

This is not a complete accessibility audit and has not been tested with users. Touch targets (40 px profile, 64 px navigation, 20 px badge) still need checking in user testing.

18Final solution

Better sleep starts with putting the phone down.

For college students who lose bedtime to their phones, Unora turns the intention to sleep on time into a nightly habit, with support instead of guilt.

Smart nudge

Notices when relaxing turns into delay.

Guided wind-down

Journal, tasks, breathing, sounds.

Unora device

Dock, warm light, breathing sensor.

Accountability

A Sleep Partner or WhatsApp Guardian.

Nora + rewards

Sleep Coins unlock Nora's wardrobe.

Insights

Sleep linked to next-day energy.
The Unora splash screen
Splash
The Unora home screen with streak, last night and start wind-down
Home — streak, last night, partner, Start Wind-down
The Unora wind-down screen offering journal, tasks, breathing and sounds
Wind Down — journal, tasks, breathing, worry stone
The Unora companion screen with Nora, accountability and rewards
Companion — Nora, accountability, rewards
The Unora design system applied across onboarding, home, wind down, insights, companion, rewards and settings
The system applied to every screen — deep navy, lavender and warm yellow across onboarding, home, wind down, insights, companion, rewards and settings.

19Product promo video

Unora in motion.

The team's promo video walks through the nightly ritual end to end.

20Mathematics — evidence & metrics

What the literature says, and what we still have to prove.

Published research told us the problem is real and widespread. It cannot tell us whether Unora solves it.

55–80%

Poor sleep quality reported across university-student populations in the reviewed literature.

62.6%

Poor sleep quality among Indian undergraduates in the reviewed research.

72.9%

Poor sleep quality reported among Indian medical students in the reviewed research.

Sources: Sahu et al., “Burnout and Sleep Quality” (PMC4659578), plus our primary interviews.

Success metrics to measure

Defined, not yet collected.

Bedtime goal completion rateMetric to be validated.
Bedtime shift over 4 weeksMetric to be validated.
30-day retentionMetric to be validated.
Energy score trendMetric to be validated.
Adherence to the nightly ritualMetric to be validated.

21Impact

Hypothesised impact, stated as such.

Unora is a concept grounded in one well-evidenced behaviour. Its effectiveness is not yet measured.

For the student · hypothesised

  • A clear physical stopping point instead of relying on willpower.
  • A repeatable wind-down ritual rather than a nightly decision.
  • Thoughts offloaded through journaling, breathing or the worry stone.
  • Support without guilt — recovery over perfection.

For the business · hypothesised

  • A differentiated position: physical + digital, where competitors are digital only.
  • Hardware plus app rather than a single subscription surface.
  • A route to campus partnerships and group accountability.
  • Revenue, conversion and retention figures: to be added.

No business results, retention figures or conversion rates exist for this project. Everything on this page is a design hypothesis.

22Before → after

The same student, two different nights.

Before

“I should sleep, but I keep scrolling.”

  • The phone is the default escape.
  • Thoughts remain unresolved.
  • Bedtime is a decision made again every night.

After

“I know how to start winding down.”

  • The phone has a deliberate stopping place.
  • Thoughts have somewhere to go.
  • Bedtime is a ritual that begins itself.

I don't have to force myself to sleep. I just have to begin the ritual.

The behavioural shift

23Learnings

Focused beats feature-heavy.

Next, prove it with students.

Learned

Awareness is not the lever

Everyone we spoke to already knew their sleep was poor. Designing for knowledge would have solved nothing.

Learned

Cutting is the design work

We removed the sleep-goals step, social login and most of 30 accountability wireframes. The product got clearer every time.

Learned

A concept must name its limits

Unora is a wellness and behaviour-change concept — not a medical device, and not yet a validated one.

Roadmap

Next

  • Usability test with 5–6 students + SUS
  • Exam Mode for timetables
  • Working Unora device prototype

V2

  • Reward content & student perks
  • Weekend recovery planner

Future

  • Campus partnerships
  • Group accountability
  • Validate breathing-sensor accuracy
The Team 5 Escape Velocity poster
Team 5 — Escape Velocity.

Built with seven people

Aishwarya Mohankar · Charles E Darwin · Jayanth · Piyush Kumar · Rukmini Rao · Snehal G · Vijay Wadgaonkar. We researched, ideated and voted as a team; I led the research synthesis and the app's structure, screens and storytelling.

With thanks to every student and parent who shared their night routine with us, and to Jagadeesh sir and Aravind for guiding the project.

24In short

If you only read one section.

Problem

Intention, not information

Students know they should sleep; the phone wins at the transition moment.

My role

Research + product design

UX research synthesis, UX architecture, UI and the case-study narrative, across 60 days with a team of seven.

Solution

Dock, ritual, companion

A bedside dock and lamp, a wind-down app with one job per tab, a worry stone, and an accountability partner.

Status

Concept, critiqued not tested

Design system, prototype and two reviewed flows. Usability testing and metrics come next.

Closing

Designing better transitions, not just better screens.